How to play
Fishing Party
Five quick rounds, five different mini-games, one lake that runs out.
How you win
The most coins after five rounds wins. Round 5 pays double.
The choice that matters
Grab now, or leave fish for the double round?
- 1. Shoal Scramble
A gold ring flashes, then a school jumps. Tap the splash first: 2 coins.
- 2. Koi Chase
Sail through the lantern gates in order (1 coin each) and touch the golden carp (5).
- 3. Tug of Line
Everyone has a line. Tap REEL only when the needle is in the green; off the green the line slips. First landed: 6, 4, 2, 1 coins.
- 4. Lantern Night
It's dark. You only see the fish near your boat. Drop a lantern to light a spot for everyone.
- 5. Last Net
Everyone secretly picks a net of 3, 6 or 10. If the nets together fit the school, everyone gets double. If not, it tears and everyone gets 1.
Controls
- Phone: Tap, steer or REEL, depending on the round · Try each round before it counts; a 9-second shop after rounds 1-3
- Laptop: Click or keys, depending on the round · Try each round before it counts; a 9-second shop after rounds 1-3
The shared lake
Rounds 1, 2 and 4 take fish from the lake. Last Net's school is whatever is left.