Next Year, No Fish

How to play

Lake Holdings

Monopoly on the water: buy fishing grounds round the lake, take tolls, and don't fish them dry.

2–4 players5 min

How you win

Eight rounds, one turn each. At the end: coins + 2 a ground + 2 a building + 1 a fish still on your grounds, times next spring's year.

The choice that matters

Haul your ground now, or let it breed?

  1. 1. Roll and sail

    On your turn roll the die and sail 1-6 squares round the lake. Passing your own home pays 3 coins. After 12 seconds the die rolls itself.

  2. 2. Buy grounds

    Land on a ground nobody owns and you may buy it. Whoever lands on yours pays you a toll, twice as much if you own its whole colour.

  3. 3. Haul or build

    On your own ground: haul it (3 fish, a coin each), or build a net (it hauls 6 after every round) or a pond (+2 fish and +2 coins a round, a dearer toll). Before you roll you may build on any one of your grounds.

  4. 4. The Lake Spirit

    The purple squares draw a card: a bloom, market day, an inspector who fines nets, thieves, a tailwind…

  5. 5. The lake

    After every round each ground with fish breeds a little; an empty one stays empty unless it has a pond. If the lake falls below 15% the match ends at once and everyone scores half.

Controls

  • Phone: Tap ROLL, then a pad · Tap a square to see what it is
  • Laptop: Space rolls; click the pads · Click a square to see what it is

The shared lake

Fish left on your grounds count at the end, and they breed. A net turns them into coins now; empty water stays empty.